Damage[ | ]
Shows how much damage a single projectile does when hitting the target within effective range. Some weapons fire multiple bullets at once (shotgun).
Firerate[ | ]
The number of bullets that can be fired per minute. Does not include reload time.
Ammo[ | ]
Consists of 2 numbers, first one indicates how many bullets are in a single clip, the second one shows the maximum amount of ammo carried for the weapon.
Reload[ | ]
The time in seconds that a weapon takes to reload.
Zoom[ | ]
The view magnification when zoomed in. A value of 1.0 means there is no zoom.
Scope-in[ | ]
The time in seconds it takes for the gun to zoom in.
Spread-Hip[ | ]
The initial angle a bullet may exit the barrel while shooting from the hip. Sustained fire will increase spread over time. A lower hip spread value means increased accuracy.
Spread-Hip Max[ | ]
The maximum angle that spread can reach while firing from hip and not moving. Crouching will improve this value, while moving, jumping or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.
Spread-Aim[ | ]
The initial angle a bullet may exit the barrel while zoomed in and aiming down sights. Sustained fire will increase spread over time. A lower ADS (Aim Down Sights) spread value means increased accuracy while zoomed in.
Spread-Aim Max[ | ]
The maximum angle that spread can reach while firing while zoomed in and not moving. Crouching will improve this value, while moving, jumping, or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.
Recoil[ | ]
The amount that a weapon will move vertically while being fired. Sustained fire will increase recoil over time. A lower recoil value increases accuracy. A recoil of 0.0 means that the weapon will not move when fired.
Range[ | ]
Consists of 2 numbers. First one indicates the distance at which a weapon does reduced damage, second one shows the distance at which a weapon does minimal damage.
Run[ | ]
The speed at which an Agent moves while holding the weapon (this number is directly added to a persons armor run stat).