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===Primary Weapons=== ---- ====Assault Rifle Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 AR Standard.jpg|225px|]]<br />Vulcan STD-01 AR Standard | 30 | 120 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L-AR Light.jpg|225px|]]<br />Vulcan STD-02L AR Light | 30 | 120 | 0 | +0.09 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-030 AR Quick.jpg|225px|]]<br />Vulcan STD-03Q AR Quick | 30 | 120 | -0.55s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Vulcan STD-04XL AR Extended.jpg|225px|]]<br />Vulcan STD-04XL AR Extended | 40 | 160 | 0 | -0.09 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Foiche XPL1 AR Explosive.jpg|225px|]]<br />Foiche XPL1 AR Explosive | 30 | 120 | +0.02s | -0.02 | style="text-align:left" | Explosive magazines jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Vulcan STD-05E AR Express.jpg|225px|]]<br />Vulcan STD-05E AR Express | 30 | 120 | -0.31s | +0.04 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche ELEC1 AR Electro.jpg|225px|]]<br />Foiche ELEC1 AR Electro | 30 | 120 | +0.02s | -0.02 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Vulcan DRM-01 AR Drummed.jpg|225px|]]<br />Vulcan DRM-01 AR Drummed | 50 | 200 | +0.41s | -0.35 | style="text-align:left" | Drummed magazines significantly increase ammo capacity, but greatly reduce reload and run speed. |- | [[Image:Foiche TOX1 AR Toxic.jpg|225px|]]<br />Foiche TOX1 AR Toxic | 30 | 120 | +0.02s | -0.02 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1 AR Incendiary.jpg|225px|]]<br />Foiche INCD1 AR Incendiary | 30 | 120 | +0.02s | -0.02 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |- | [[Image:Vulcan DRM-02X AR Relentless.jpg|225px|]]<br />Vulcan DRM-02X AR Relentless | 70 | 280 | +0.56s | -0.59 | style="text-align:left" | Relentless magazines significantly increase ammo capacity, but greatly reduce reload and run speed. Holds more ammo than the single drum magazine, but reloads very slowly and reduces your run speed considerably. |} ====Submachine Gun Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 S.jpg|225px|]]<br />Vulcan STD-01 S | 30 | 120 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L S.jpg|225px|]]<br />Vulcan STD-02L S | 30 | 120 | 0 | +0.10 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-03Q S.jpg|225px|]]<br />Vulcan STD-03Q S | 30 | 120 | -0.62s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Vulcan STD-04XL S.jpg|225px|]]<br />Vulcan STD-04XL S | 45 | 180 | 0 | -0.10 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Foiche XPL1 S.jpg|225px|]]<br />Foiche XPL1 S | 30 | 120 | +0.02s | -0.03 | style="text-align:left" | Explosive magazins jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Vulcan STD-05E S.jpg|225px|]]<br />Vulcan STD-05E S | 30 | 120 | -0.35s | +0.05 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche ELEC1 S.jpg|225px|]]<br />Foiche ELEC1 S | 30 | 120 | +0.02s | -0.03 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Foiche TOX1 S.jpg|225px|]]<br />Foiche TOX1 S | 30 | 120 | +0.02s | -0.03 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1 S.jpg|225px|]]<br />Foiche INCD1 S | 30 | 120 | +0.03s | -0.03 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |} ====Burst Rifle Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 BR.jpg|225px|]]<br />Vulcan STD-01 BR | 30 | 120 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L BR.jpg|225px|]]<br />Vulcan STD-02L BR | 30 | 120 | 0 | +0.10 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-03Q BR.jpg|225px|]]<br />Vulcan STD-03Q BR | 30 | 120 | -0.72s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Vulcan STD-04XL BR.jpg|225px|]]<br />Vulcan STD-04XL BR | 40 | 160 | 0 | -0.06 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Foiche XPL1 BR.jpg|225px|]]<br />Foiche XPL1 BR | 30 | 120 | +0.03s | -0.02 | style="text-align:left" | Explosive magazines jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Vulcan STD-05E BR.jpg|225px|]]<br />Vulcan STD-05E BR | 30 | 120 | -0.41s | +0.06 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche ELEC1 BR.jpg|225px|]]<br />Foiche ELEC1 BR | 30 | 120 | +0.03s | -0.02 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Foiche TOX1 BR.jpg|225px|]]<br />Foiche TOX1 BR | 30 | 120 | +0.03s | -0.02 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1 BR.jpg|225px|]]<br />Foiche INCD1 BR | 30 | 120 | +0.03s | -0.02 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |} ====Heavy Assault Rifle Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 HAR.jpg|225px|]]<br />Vulcan STD-01 HAR | 22 | 88 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L HAR.jpg|225px|]]<br />Vulcan STD-02L HAR | 22 | 88 | 0 | +0.12 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-03Q HAR.jpg|225px|]]<br />Vulcan STD-03Q HAR | 22 | 88 | -0.59s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Vulcan STD-04XL HAR.jpg|225px|]]<br />Vulcan STD-04XL HAR | 30 | 120 | 0 | -012 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Vulcan STD-05E HAR.jpg|225px|]]<br />Vulcan STD-05E HAR | 22 | 88 | -0.39s | +0.06 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche XPL1 HAR.jpg|225px|]]<br />Foiche XPL1 HAR | 22 | 88 | +0.02s | -0.03 | style="text-align:left" | Explosive magazins jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Vulcan STD-05E HAR.jpg|225px|]]<br />Vulcan STD-05E HAR | 22 | 88 | -0.31s | +0.04 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche ELEC1 HAR.jpg|225px|]]<br />Foiche ELEC1 HAR | 22 | 88 | +0.02s | -0.03 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Foiche TOX1 HAR.jpg|225px|]]<br />Foiche TOX1 HAR | 22 | 88 | +0.02s | -0.03 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1 HAR.jpg|225px|]]<br />Foiche INCD1 HAR | 22 | 88 | +0.03s | -0.03 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |} ====Combat Rifle Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 C.jpg|225px|]]<br />Vulcan STD-01 C | 10 | 40 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L C.jpg|225px|]]<br />Vulcan STD-02L C | 10 | 40 | 0 | +0.10 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-03Q C.jpg|225px|]]<br />Vulcan STD-03Q C | 10 | 40 | -0.54s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Vulcan STD-04XL C.jpg|225px|]]<br />Vulcan STD-04XL C | 13 | 52 | 0 | -0.10 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Foiche XPL1 C.jpg|225px|]]<br />Foiche XPL1 C | 10 | 40 | +0.02s | -0.02 | style="text-align:left" | Explosive magazines jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Vulcan STD-05E C.jpg|225px|]]<br />Vulcan STD-05E C | 10 | 40 | -0.30s | +0.05 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche ELEC1 C.jpg|225px|]]<br />Foiche ELEC1 C | 10 | 40 | +0.02s | -0.02 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Foiche TOX1 C.jpg|225px|]]<br />Foiche TOX1 C | 10 | 40 | +0.02s | -0.02 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1 C.jpg|225px|]]<br />Foiche INCD1 C | 10 | 40 | +0.03s | -0.02 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |} ====Light Machine Gun Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:ArmCom H15-BELT.jpg|225px|]]<br />ArmCom H15-BELT | 80 | 240 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Foiche XPL1-BELT.jpg|225px|]]<br />Foiche XPL1-BELT | 80 | 240 | +0.04s | -0.02 | style="text-align:left" | Explosive magazines jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:ArmCom H35-QUICK.jpg|225px|]]<br />ArmCom H35-QUICK | 80 | 240 | -3.34 | -0.10 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Foiche ELEC1-BELT.jpg|225px|]]<br />Foiche ELEC1-BELT | 80 | 240 | +0.04s | -0.02 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Foiche TOX1-BELT.jpg|225px|]]<br />Foiche TOX1-BELT | 80 | 240 | +0.04s | -0.02 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Foiche INCD1-BELT.jpg|225px|]]<br />Foiche INCD1-BELT | 80 | 240 | +0.06s | -0.02 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |} ====Bolt-Action Rifle Magazines==== {| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0" |+ ! scope="col" width="200" | Image / Name ! scope="col" width="50" | Magazine Capacity ! scope="col" width="50" | Ammo Capacity ! scope="col" width="50" | Reload Speed ! scope="col" width="50" | Run Speed ! scope="col" width="400" | Note |- | [[Image:Vulcan STD-01 BA.jpg|225px|]]<br />Vulcan STD-01 BA | 5 | 20 | 0 | 0 | style="text-align:left" | Standard-issue magazine provides no stat modification. |- | [[Image:Vulcan STD-02L BA.jpg|225px|]]<br />Vulcan STD-02L BA | 5 | 20 | 0 | +0.10 | style="text-align:left" | Light magazines increase run speed. |- | [[Image:Vulcan STD-03Q BA.jpg|225px|]]<br />Vulcan STD-03Q BA | 5 | 20 | -0.61s | 0 | style="text-align:left" | Quick magazines greatly increase reload speed. |- | [[Image:Foiche XPL1 BA.jpg|225px|]]<br />Foiche XPL1 BA | 5 | 20 | +0.03s | -0.02 | style="text-align:left" | Explosive magazines jar the target's vision and prevent them from being revived if killed. Deals 80% damage and jars the target's vision. If a target is killed with explosive ammo, it will prevent them from being revived. |- | [[Image:Foiche ELEC1 BA.jpg|225px|]]<br />Foiche ELEC1 BA | 5 | 20 | +0.03s | -0.02 | style="text-align:left" | Electro magazines deal slightly less damage to players, and slightly increased damage to mechanical targets. Does 90% base damage to normal targets. Does additional 20% base damage to Hardsuits, Turrets, Barricades and players affected by stun, EMP and digi effects. Additionally slows the rotation speed of the Hardsuit for .25 seconds (does not stack). |- | [[Image:Vulcan STD-04XL BA.jpg|225px|]]<br />Vulcan STD-04XL BA | 8 | 32 | 0 | -0.10 | style="text-align:left" | Extended magazines extend ammo capacity, but decrease run speed. |- | [[Image:Foiche TOX1 BA.jpg|225px|]]<br />Foiche TOX1 BA | 5 | 20 | +0.03s | -0.02 | style="text-align:left" | Toxic magazines deal periodic damage and obscure the target's vision. Obscures target's vision. Deals 80% total damage to unaffected targets, and 100% total damage to targets already suffering from toxic effects. Half of the total damage is delivered up front, and the remaining half over several seconds. |- | [[Image:Vulcan STD-05E BA.jpg|225px|]]<br />Vulcan STD-05E BA | 5 | 20 | -0.57s | +0.05 | style="text-align:left" | Express magazines increase reload and run speeds. |- | [[Image:Foiche INCD1 BA.jpg|225px|]]<br />Foiche INCD1 BA | 5 | 20 | +0.04s | -0.02 | style="text-align:left" | Incendiary magazines deal periodic damage. Deals 110% total damage, 70% damage up front, and another 40% over several seconds. |}
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