Blacklightpedia

BLR-sitenotice

READ MORE

Blacklightpedia
Advertisement

Overview[ | ]


The Scope Component affects Weapon zoom and scope in time. There are many different types of scope such as standard ironsights, red dot sights, holographic sights and long range telescopic sights. It is advised that players try them out by renting them first then choose the one that they are most comfortable with as they provide no boost to any statistics which directly affect combat performance.


Details[ | ]


Scope Titanx27Tact Example

Scopes are grouped into four categories in-game, although as mentioned above the differences between scopes are cosmetic, it is generally the case that a higher zoom scope will obscure the Agent's field of vision more than a low zoom scope, for balance purposes. Objectively these cannot be considered pros and cons as all scopes are situational, and the table below reflects this. It is worth noting that generally scopes with a larger zoom take longer to scope in. The default 'rail'-type scope is the Titan x2.7 Tact, seen to the right, which is permanently unlocked for all players.


Group Characteristics
Rail
More commonly known as ironsights, rail scopes provide the most open field of view, allowing a player to see their surroundings while aiming. These scopes do not provide an aiming reticule and as such each shot must be lined up manually.
Open
Open scopes provide a good field of view and usually an aiming reticule built into the sight. This makes it easier to acquire targets as the view through these scopes is usually less obscured than aiming with ironsights. However, Open scopes obscure the screen directly around the reticule, giving the player a small blind spot between the inside and outside of the scope.
Closed
Closed scopes provide better zoom at the cost of a much reduced field of view around the reticule, further diminishing the player's view between the inside and outside of the scope. Closed scopes also feature scope blackout time, a short phase where user's vision turns black for a while when zooming in. However they will also provide a view unhindered by muzzle flare.
Zoom
Zoom scopes provide the greatest magnification possible at the cost of completely blocking off a player's vision outside of the scope, giving the player a huge blind spot but making it considerably easier to pick off targets at extreme ranges. Zoom scopes also feature scope blackout time, a short phase where user's vision turns black for a while when zooming in.
Infrared
Infrared scopes show the heat signature of rival agents (including cloaked ones) at the cost of completely blocking off a player's vision outside of the scope, giving the player a blind spot but making it easier to pick off targets. Infrared scopes also feature scope blackout time similar to Zoom scopes.

There is generally no limit to which scope can be placed on a Weapon, be it primary or secondary, providing a huge range of tactical options for the creative player. However, the Silverwood CH-X25 RM scope can not be attached to the Burstfire Rifle, Burst Fire Sub Machine Gun, Tactical Sub Machine Gun, and five pistol secondaries, due to the size of the carry handle attached to the scope, making it a unique exception.

List of Scopes[ | ]


Image Name Zoom Scope In Note Scoped
Titan x27 Tact
Titan x2.7 Tact
1.30
0.15s
Rail sight. Standard-issue sight with 1.3x zoom. Titanx2tactical
Lightsky L3 Aim Point
Lightsky L3 Aim Point
0.65
0.15s
Open scope. Red dot sight with 0.65x zoom. Lightskyl3aimpoint
Krane FP-G38 Modulated
Krane FP-G38 Modulated
4.40
0.44s
Zoom scope. Massive scope with 4.4x zoom but greatly increased scope-in time. Kranefpg38modulated
MMRS Flip-Up IS2
MMRS Flip-Up IS2
1.30
0.15s
Rail sight. Closed rail sight with 1.3x zoom. Mmrsflipupis2
EMI RiVAL-2
EMI RiVAL-2
3.90
0.15s
Open scope. Electronic scope with 3.9x zoom. Emirival2
EON-F1 Sight
EON-F1 Sight
2.50
0.15s
Open scope. Smaller scope with 2.5x zoom. Eonf1
Krane KAUR-XSi
Krane KAUR-XSi
3.00
0.15s
Open scope. Simple scope with 3x zoom. Kranekaurxsi
Krane EX9 Holo
Krane EX9 Holo
1.80
0.15s
Open scope. Holographic sight with 1.8x zoom. Kraneex9holo
Silverwood CONS ELO-Tech
Silverwood CONS ELO-Tech
3.00
0.18s
Closed scope. Scope and electronic sight combination with 3x zoom. Silverwoodconselotech
OPRL Reflex-2 Holo
OPRL Reflex-2 Holo
2.00
0.15s
Open scope. Holographic sight with 2x zoom. Oprlreflex2holo
Silverwood CH-X25 RM
Silverwood CH-X25 RM
4.00
0.43s
Zoom scope. Heavy scope with 4x zoom but increased scope-in time. Silverwoodchx25rm
Frontier X-Light 257
Frontier X-Light 257
3.90
0.46s
Closed scope. Larger scope with 3.9x zoom but greatly increased scope-in time. Frontierxlight257
ArmCom CQB-LT
ArmCom CQB-LT
1.30
0.15s
Open scope. Smaller scope with 1.3x zoom. Armcom
Lightsky ELO-Tech R6
Lightsky ELO-Tech R6
1.60
0.15s
Open scope. Electronic sight with 1.6x zoom. Lightskyelotechr6
EMI Cypher ACOG3
EMI Cypher ACOG3
3.00
0.36s
Closed scope. Smaller scope with 3x zoom but slightly increased scope-in time. Emicypheracog3
EMI Fused Image-7
EMI Fused Image-7
4.00
0.38s
Zoom scope. High-powered with 4x zoom but increased scope-in time. Emifused
ArmCom ESK-VL Sniper
ArmCom ESK-VL Sniper
6.00
0.43s
Zoom scope. Sniper scope with 6x zoom but increased scope-in time. Armcomeskvlsniper
EMI Cypher IR
EMI Cypher IR
3.00
0.38s
Infrared scope. Smaller infrared scope with 3x zoom but slightly increased scope-in time. Emicypherir
EMI Fused Image-IR
EMI Fused Image-IR
4.00
0.52s
Infrared scope. High-powered infrared scope with 4x zoom and increased scope-in time. Emifusedimageir

Pricing[ | ]


Scopes can be rented or purchased either with Game Points or Zen for one week or permanently with prices increasing depending on the time period and initial price of the Scope, price brackets are as follows.

7 Day Rental Cost Permanent Purchase Cost
855 GP or 90 Zen 3750 GP or 300 Zen
998 GP or 105 Zen 4375 GP or 350 Zen
1045 GP or 110 Zen 5000 GP or 400 Zen

Note: This section will eventually be made redundant when a full list of scopes is produced.

Advertisement