Equipment is the gear that agents carry with them on every spawn, in addition to the Tactical Gear. It is outfitted on the Equipment-menue in the Customization-screen under the point Gear. Equipment can be purchased from the Marketplace under the Gear-section, just like Tactical Gear and Depot Items.
The number of Equipment-items a player can carry with him depends on the number of pockets his upper and lower body armor sports. The maximum amount are 4 Equipment-items in addition to 1 separate tactical item. Default keys to use Equipment are 3 for the first Equipment-item, 4 for the next and so on.
Equipment can be sorted into 5 types:
Melee Weapons[ | ]
Image / Name | Skill | Class | Damage | Effect | Range | Note |
---|---|---|---|---|---|---|
Combat Knife Mk.1 |
Skill | Melee | 125 | Instant | 2.6m | Melee item. Stab enemies that get too close. Standard issue Combat Knife |
Black Mesa Crowbar |
Skill | Melee | 125 | Instant | 0.0m | Melee item. Care of Black Mesa. Pry the life from your enemies. Earned via Steam Promotion. |
Combat Knife Mk.2 |
Skill | Melee | 150 | Instant | 2.6m | Melee item. Can slay enemies in a single swipe. Melee weapon with increased damage and a faster swing. |
Machete |
Skill | Melee | 200 | Instant | 3.8m | Melee item. A long blade that can hit more distant targets. Melee weapon with a longer range than combat knives. |
Breach Hammer |
Skill | Melee | 250 | Instant | 2.6m | Melee item. Instantly kills the target, and prevents them from being revived. |
Grenades[ | ]
Image / Name | Type | Class | Damage | Effect | Radius | Delay | Note |
---|---|---|---|---|---|---|---|
Frag Grenade Mk.1 |
Explosive | Thrown | 400 | Instant | 10.0m | 3.0s | Thrown item. Explosive fragmentation grenade. You may only equip one of this item. |
EMP Grenade Mk.1 |
Digital | Thrown | 75 | 3.5s | 10.0m | 3.0s | Thrown item. Explodes into an EMP that temporarily blinds enemies and shuts down hardsuits. Creates a blinding EMP pulse over 10 meters that blinds enemies for up to 3.5 seconds and deals up to 75 damage. Also prevents Hardsuit from firing during this time and slows down its rotation speed. You may only equip one of this item. |
Digi Grenade Mk.1 |
Digital | Thrown | 50 | 10.0s | 6.0m | 3.0s | Thrown item. Explodes into a cloud of interference that hinders visibility. Creates a 6.0 meter radius field of visually disruptive interference for 10 seconds. Comes with two grenades. You may only equip one of this item. |
Shock Grenade Mk.1 |
Electro | Thrown | 300 | 2.5s | s10.0m | 3.0s | Thrown item. Explodes when thrown, dealing damage to and blinds surrounding players. Delivers a powerful electric shock to all targets within 10 meters that deals up to 300 damage and blinds enemies for up to 2.5 seconds. Also prevents Hardsuit from fireing during this time and slows down its rotation speed. You may only equip one of this item. |
Toxic Grenade Mk.1 |
Toxic | Thrown | 150/s | 5.0s | 5.0m | 3.0s | Thrown item. Explodes into a cloud of deadly gas that continuously damages and blinds your enemies. Deploys a corrosive cloud of toxic gas that lasts for 5 seconds. Targets within the 5 meter blast radius have their vision obscured and take up to 150 damage per seconds spent in the cloud over 5 seconds. You can only equip one. |
HE Grenade Mk.1 |
Explosive | Thrown | 500 | Instant | 6.5m | 3.0s | Thrown item. An exremely powerful explosive grenade. A high-explosive grenade that deals 500 damage over a 6.5 meter radius. You may only equip one of this item. |
Deployables[ | ]
Image / Name | Type | Class | Damage | Effect | Radius | Delay | Note |
---|---|---|---|---|---|---|---|
HRV Decoy Mk.1 |
Decoy | Dropped | 0 | 300.0s | 0.0m | 1.0s | Dropped item. Generates a decoy that shows up on your enemies' HRV.Used to confuse and mislead the enemy. You may only equip one of this item. |
Stun Mine Mk.1 |
Electro | Dropped | 50 | 5.0s | 8.0m | 0.5s | Dropped item. Stuns nearby enemies when triggered. An electrical surge mine that stuns nearby enemies, reducing their movement speed for up to 5 seconds. Will also stun a Hardsuit for 3 seconds. You may only equip one of this item. |
HRV Blackout Mk.1 |
Stealth | Dropped | 0 | 300.0s | 4.5m | 1.0s | Dropped item. Creates a field that hides friendly targets from HRV detection. Conceas everything within a small radius from enemy HRV. Lasts 5 minutes, or 20 seconds after your death. Only one can be placed at a time. You may only equip one of this item. |
Proximity Mine Mk.1 |
Explosive | Dropped | 300 | Instant | 8.0m | 1.0s | Dropped item. Violently explodes when triggered by nearby enemies. Device explodes dealing 300 damage over an 8 meter blast radius. You may only equip one of this item. |
Personal Holo-decoy |
Decoy | Dropped | Dropped item. Makes a copy of you. Decoy is visible in normal view, not visible in HRV. |
Throwing Weapon[ | ]
Image / Name | Type | Class | Damage | Effect | Range | Note |
---|---|---|---|---|---|---|
Throwing Knife |
Skill | Melee | 200 | Instant | 0.0m | Easily retrieved thrown knives. |
Stun Shuriken |
Skill | Melee | 50 | Instant | 2.0m | Detonates and stuns nearby enemies. |
Exploding Tomahawk |
Skill | Melee | 400 | Instant | 2.0m | Attaches to the target, and explodes. |
Protection Gear[ | ]
Image / Name | Type | Class | Effect | Note |
---|---|---|---|---|
Electro Protection Gear |
Armor | Resistance | Passive | Passively reduces Electro Ammo damage by 20% |
Explosive Protection Gear |
Armor | Resistance | Passive | Passively reduces Explosive Ammo damage by 20% |
Toxic Protection Gear |
Armor | Resistance | Passive | Passively reduces Toxic Ammo damage by 20% |
Melee Protection Gear |
Armor | Resistance | Passive | Reduces Melee damage by 20% |
Incendiary Protection Gear |
Armor | Resistance | Passive | Passively reduces Incendiary Ammo damage by 20% |