Armor Stats

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Health[edit | edit source]

The amount of damage an Agent can take before being eliminated.

Armor[edit | edit source]

Reduction to headshot bonus damage taken. Headshots do 200% damage against a target with no armor protection.

Stamina[edit | edit source]

The amount of time an Agent can sprint with full stamina (in seconds).

Run[edit | edit source]

The speed at which an Agent moves.

HRV[edit | edit source]

The amount of time an Agent's HRV can be active before shutting off automatically. HRV uses 5 units per second when active. Currently there is no equipment that can change this figure.

Recharge[edit | edit source]

The number of units per second that HRV will recharge when not in use. The default recharge rate is 6.7

Slots[edit | edit source]

This stat doesn't appear in stats information tab, but it shows how many gear items you can carry (tactical item count remains 1 though).