Health[edit | edit source]
The amount of damage an Agent can take before being eliminated.
Armor[edit | edit source]
Reduction to headshot bonus damage taken. Headshots do 200% damage against a target with no armor protection.
Stamina[edit | edit source]
The amount of time an Agent can sprint with full stamina (in seconds).
Run[edit | edit source]
The speed at which an Agent moves.
HRV[edit | edit source]
The amount of time an Agent's HRV can be active before shutting off automatically. HRV uses 5 units per second when active. Currently there is no equipment that can change this figure.
Recharge[edit | edit source]
The number of units per second that HRV will recharge when not in use. The default recharge rate is 6.7
Slots[edit | edit source]
This stat doesn't appear in stats information tab, but it shows how many gear items you can carry (tactical item count remains 1 though).