Overview[ | ]
The Scope Component affects Weapon zoom and scope in time. There are many different types of scope such as standard ironsights, red dot sights, holographic sights and long range telescopic sights. It is advised that players try them out by renting them first then choose the one that they are most comfortable with as they provide no boost to any statistics which directly affect combat performance.
Details[ | ]
Scopes are grouped into four categories in-game, although as mentioned above the differences between scopes are cosmetic, it is generally the case that a higher zoom scope will obscure the Agent's field of vision more than a low zoom scope, for balance purposes. Objectively these cannot be considered pros and cons as all scopes are situational, and the table below reflects this. It is worth noting that generally scopes with a larger zoom take longer to scope in. The default 'rail'-type scope is the Titan x2.7 Tact, seen to the right, which is permanently unlocked for all players.
Group | Characteristics |
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More commonly known as ironsights, rail scopes provide the most open field of view, allowing a player to see their surroundings while aiming. These scopes do not provide an aiming reticule and as such each shot must be lined up manually. | |
Open scopes provide a good field of view and usually an aiming reticule built into the sight. This makes it easier to acquire targets as the view through these scopes is usually less obscured than aiming with ironsights. However, Open scopes obscure the screen directly around the reticule, giving the player a small blind spot between the inside and outside of the scope. | |
Closed scopes provide better zoom at the cost of a much reduced field of view around the reticule, further diminishing the player's view between the inside and outside of the scope. Closed scopes also feature scope blackout time, a short phase where user's vision turns black for a while when zooming in. However they will also provide a view unhindered by muzzle flare. | |
Zoom scopes provide the greatest magnification possible at the cost of completely blocking off a player's vision outside of the scope, giving the player a huge blind spot but making it considerably easier to pick off targets at extreme ranges. Zoom scopes also feature scope blackout time, a short phase where user's vision turns black for a while when zooming in. | |
Infrared scopes show the heat signature of rival agents (including cloaked ones) at the cost of completely blocking off a player's vision outside of the scope, giving the player a blind spot but making it easier to pick off targets. Infrared scopes also feature scope blackout time similar to Zoom scopes. |
There is generally no limit to which scope can be placed on a Weapon, be it primary or secondary, providing a huge range of tactical options for the creative player. However, the Silverwood CH-X25 RM scope can not be attached to the Burstfire Rifle, Burst Fire Sub Machine Gun, Tactical Sub Machine Gun, and five pistol secondaries, due to the size of the carry handle attached to the scope, making it a unique exception.
List of Scopes[ | ]
Pricing[ | ]
Scopes can be rented or purchased either with Game Points or Zen for one week or permanently with prices increasing depending on the time period and initial price of the Scope, price brackets are as follows.
7 Day Rental Cost | Permanent Purchase Cost |
---|---|
855 GP or 90 Zen | 3750 GP or 300 Zen |
998 GP or 105 Zen | 4375 GP or 350 Zen |
1045 GP or 110 Zen | 5000 GP or 400 Zen |
Note: This section will eventually be made redundant when a full list of scopes is produced.