Overview[edit | edit source]
Its 'one-shot kill policy' makes up for the long reload time.
Details[edit | edit source]
The AMR does a set damage of 275, one-shot kill.
This weapon does increased damage to armored units, 825 per hit and 8250 to a weak point.
The preferred scope for this weapon would be the ESK-VL Sniper or any of the thermal scopes.
The default statistics for the weapon goes as follows:
|DAMAGE: 275||FIRERATE: 120|
|AMMO: 1/9||RELOAD: 4.70s|
|ZOOM: 1.30||SCOPE IN: 1.00s|
|SPREAD-AIM: 0.20°||RECOIL: 36.10°|
|SPREAD-HIP: 28.65°||RANGE: 180/200|
|SPREAD-MOVE: 37.96°||RUN: -1.00|
Pricing[edit | edit source]
Purchase using GP is only available to agents level 35 or higher.
The Anti-Materiel Rifle can also be permanently unlocked by purchasing the Evacuation Pack.
Naming[edit | edit source]
The AMR has only 2 possible names.
Trivia[edit | edit source]
"Materiel" is not a typo. It is a French term for military hardware, thus the "anti-materiel".
Premade Weapons[edit | edit source]
This is a list of premades, both current and past.
Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle